|
Home
Resources
Course Syllabus
Assignments
Code Samples
Tools
Lecture Notes
Mailing List - 360
Torque
Game Engine (3D)
Torque Game
Builder (2D)
Unreal
Runtime Download
Unreal Runtime Documentation
FPS370 Open
Source Project
SourceForge FPS370
Archives:
Spring 2006 Class
Spring 2006 Contest
Spring 2007 Contest
|
08.May.07 Lecture 12
Final Exam, presentation preparation, career
Motivate
7 Days Left
We are in the final week. If you are behind, it is
time to down scope your game. Focus on the game
completeness list.
I'm impressed with the progress you have made and
think you should all be proud of what you have accomplished.
Presentation Hints
#1 Be confident and humble
You have learned how to build something that very
few Chapman students can build. You should be proud of your game
and show off the work that you've done. You should also know you
don't know everything. An audience will like you more if you know
(and sometimes demonstrate) you are not perfect.
Don't be nervous. You will survive no matter what
happens. Sometimes demos crash and burn, keep working around it,
everyone in this audience has been there. Life will go on, opportunities
will present themselves and you will be a success at whatever you
set your mind to. You are only guaranteed to have set backs. Just
relax and enjoy it. The plan for your life will unfold with or without
the nerves and it's much more fun to just enjoy it.
Each of the audience members were in your shoes
once (or will be in about 10 minutes!). Know that they are all rooting
for you to succeed.
Visualize Steve Jobs.
#2 Talk about what you know and learned
If your game is incomplete, be confident in the
parts that you did create and explain how difficult the process was
and the steps moving forward. No one expects a game that is ready
to sit on a store shelf. Talking about a crazy mistake you made or
a super simple problem you fought with while developing can make
a great story and show your humanity. Everyone can relate to a tough
problem and enjoy hearing there was eventually a solution.
Start out by letting them know who you are. Please
don't use this order and add some items yourself, but things you
could talk about are:
-Your name
-What year you are (very important for seniors to say they are graduating
next week!)
-Why you took the class
-What kinds of games you like to play and how that relates to the game
you created
-What you thought you would get out of the class and what you really
got out of it
-What makes Chapman unique
-Where you are from
-What you plan to do when you graduate
-What part of the game development process you are most interested in
-Thank other students who helped you.
-I spent X number of hours on this game and it still isn't done!
-What was hardest/easiest for you to do on the project.
-My game just isn't fun, but I know how I would do it differently.
-My game just isn't fun, does anyone have ideas to make it better?
-This game just plain sucks and this is why. That will get people's attention!
-I learned I don't really want to be a programmer. I want to be a <designer,
modeller, animator, producer> and this is the stuff I created for
this project in that regard. You should still have a game for the final
project, but this would be perfectly acceptable in front of the industry
audience.
-At the end make a commitment to finish the game after class
-How you think games are shaping society
-Why you think Torque is the right or wrong choice for teaching (if you
think it's wrong you better have a good alternative and why that would
be better/easier, you should probably debate me on this before you bring
it up in class).
-Maybe pass around flyers/business cards where they can download the
game or see more information on it.
-burn a bunch of cds with labels on them to hand out. Make sure your
resume(s) are on the cds too. A portfolio will get you a job faster than
anything except a friend or relative.
-I would like to thank you all for coming and supporting Chapman. Are
there any questions?
#3 Practice your presentation in front of a mirror
or with a friend.
It feels really odd and takes a lot of getting
used to, but this will make your presentations better. I typically
take a bunch of bullet points and have them with me when I present.
Many times these bullet points are slides. This keeps me on track
and helps me remember the order. No more than five short sentence
bullet items per slide.
#4 Make sure your game is working on the instructor
console.
The biggest mistake you can make will be to setup
the game as part of the demo or demo into parts unknown. Unless you
want to demonstrate the installer itself. Have it pre-installed on
the instructor console. Get this done early as there will probably
be a rush for the console as presentation time approaches.
If you want to demonstrate into parts unknown,
wait until the end and announce that you are doing that and get everyone
prepared for a spectacular success or crash and burn. Either way
it will be entertaining.
Have a backup plan and a quick reinstall plan if
something really goes wrong.
Once you graduate
Stay with your first (salaried) job at least 2 years
and no more than 5 years. Unless something that pays a lot more comes
along before 2 years is over, but don't change more than once in the
first two to five years.
Buy a house. If necessary, use roommates to pay the
mortgage.
Within your first six months, start putting 6% of
your salary into the company 401k plan and don't touch it until you
are 65. The tax savings is a huge advantage and after 10 years the
amount of money will be unbelievable. Place 70% of the funds into the
three riskiest grown funds. 20% into the middle risk and 10% into the
low risk. Send your kids to college and enjoy your retirement.
Keep in touch with your classmates and work colleagues,
they are your key to future employment.
Always have a hobby or something fun to work on on
the side.
Give to receive.
Job finding tips
http://hotjobs.yahoo.com/jobseeker/tools/ept/careerArticlesPost.html?post=108
Thursday and Saturday help?
I know it's crunch time. Would anyone like me to
come in on Thursday evening the help answer questions? How about Sunday
afternoon?
Thanks
I want to thank each and everyone of you for an amazing
semester. There are always topics I want think I missed and hope you
learned something usefull in this class. I'm throughly impressed with
the talents in the class and proudly say the next few years will see
some of the best Computer Science classes ever. If I can ever help
you in any way, please feel free to contact me.
|