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Resources Course Syllabus Torque
Game Engine (3D) Unreal
Runtime Download FPS370 Open
Source Project Archives: Spring 2006 Class
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Code Samples
Door Frame Trigger A sample TGE Trigger (DoorFrameTrigger) created using the Garage Games TDN trigger documentation.
NSIS sample installer A good sample starting point when using the NSIS installer.
Popup Target I created the Popup Target in class to show how to do programatic animation (as opposed to model based). It is rough and doesn't really do much, but it will animate the first time you touch it. I will probably be a good place to start for programatic game animations.
HammerBot
Springer
Square Racer
This section contains the C samples from lecture one. These are simple Win32 animations and games. They show it does not require an expensive and convoluted library to create games, You can create games with a bit of creativity and a general purpose compiler. The names f12-f16 are arbitrary. f16 sample
f15 sample
f13 sample
f12 sample
DiscountExpectancyTheory
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CPSC240 - Games Development Chapman University Instructor: W. Wood Harter (c) copyright 2006-2007 - W. Wood Harter - All Rights Reserved Screen shots on banner (c) copyright their resprective owners |
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