Mailing List - 360
Game Engine (3D)
Unreal Runtime Documentation
Spring 2006 Class
Spring 2006 Contest
Spring 2007 Contest
Chapman University Game Development Contest 2007
Date: Tuesday, May 15, 2007
Time: 7pm - 9:50pm
Location: Leatherby Library, Room LLB13 (basement)
Here are the results from the Chapman University Game
Development contest 2007. The students spent a lot of time getting these
games done over the semester and the work was phenominal. Please feel
free to contact me (wood at side8.com) for information on the various
games or the students who created them. This is the most talented group
students I have ever had the honor to teach.
10 minute presentations were given on each of the games.
The judges (in alpahbetical order) were from the following companies:
DarbeeVision, Google, JavaGround, Obsidian, Red5,
and Superscape. I would like
to thank all the judges for your time and attention and I
hope this was a valuable experience.
- First Place -
RailGunner - A Futuristic FPS
The year is 2087. After great
advances in the Computing and Physical Sciences, the military
been working on projects to reduce human presence on the battlefield.
The results of these experiments has yielded a revolutionary
mobile light-propulsion system known as "RailGunning",
and a prototype of Robotic Combat Units capable of using them
for transportation on the battlefield. Play as one of these
robots through various combat simulations and missions and
see that RailGunning is the way of the future.
- RailGunning System allows for players
to lay their own tracks and ride them as a new and cool form
Walking is so 21st Century!
- Play as robots and
take advantage of all that technology has to offer
- Futuristic twist on classic game-types
Rated T for Teen. Contains violence.
Appropriate for ages 13-adult.
Official Website: www.chapman.edu/~bermu103/railgunner
Instructor review: Everyone
would agree this is an amazing and polished game. Great innovation
with the rail system and a lot of fun to play. Commercial quality
as it was shown in the presentation. Many people were playing
the game on the lan after all the presentations had finished.
- Second Place -
A first person shooter with multiplayer support.
There are 4 teams to choose from with 4 different classes of
Orcs. Each Orc spawns with a crossbow and a sword. Kills and
mission objectives increase a players special. Specials include:
Teleportation and Suicide Bomber. There are two gametypes supported:
Capture the Flag and Death Match.
4 Teams and Classes
tOrc Blog and Updates: http://www.esnips.com/web/GameDevelopment
tOrc Forums: http://www.gamingcrisis.com
Instructor review: This was a great team based
game with a lot of work that went into the models, levels and user
interface. Very innovative features in using the gui layer for
some of the special effects. A well rounded game that is very playable.
-Third Place -
143 years in the future, the worlds of our galaxy have been
irradiated by constant battle. Amidst the destruction the household
feline became the center of power for all of mankind. Years of
radiation mutated the cats into the perfect source of fuel, ammo,
and food. Now they are farmed and used in mechanized warriors
to wage war. Welcome to Affliction.
- Mechanized warriors
- Multiple weapons
- Unique control system
- Feline Filled Action!
Instructor review: This game required a ton of
changes to the C++ engine. The mech movement and animation system
was a significant change to the engine as well as a laundry list
30 other changes engine changes. The trailer is
a MUST SEE. Very creative and technically impressive.
- Fourth Place -
A third person sword-fighting game with massive
battles and lots of orks. You set the time limit and score and
horde until one team is victorious over the other.
Massive Multiplayer Options
Detailed Scoring System
Instructor review: A lot of work went into the
AI system for this game to make the Orcs fight in team fashion
with other players. A great piece of work and a lot of fun to just
sit back and watch the AI interactions.
- Fifth Place -
In the wastelands of the post-apocolyptic
cities, Warring factions struggle for power. Without the manpower
to fight, the factions turn to the vast Mercenary Organization.
You play as one of these Mercenaries, signed up against his
will to fight for a cause he doesn't know. Live, Die, There
will be more.
NPC's with motion captured movement and Voice acting.
Instructor Review: This game had the most depth of story
and the number of elements that were created was staggering. A complete
rewrite of the AI system was required to implement verbal character
interactions. This game was just too big for the time frame and given
a few more weeks it would have been a serious contender. Great work.
- Sixth Place -
Instructor review: This was a beautiful game with models
and environmental effects. The team play aspects and invisibility features
were a lot of programming
work. The development team was very well balanced between programming,
modelling and design.
- Seventh Place -
Hell or High Water (HoHW)
A dimensional rift has opened, spawning demons all across the
land, unfortunately the citizens of a local town are not aware
of this newfound problem. It is up to one man, come hell, or
high water to save them from the oncoming onslaught from this
new demon threat. However, this young man finds himself locked
in a prison ran by his soon to be overlords. Your job, in this
fantasy/hexen style FPS, is to lead this man to freedom so he
can warn the others
Features (at time of showing):
A Fantasy FPS
Cast spells as a Magus
Instructor review: This game had a lot of potential and
really just needed a few more weeks of development. There were
some show stopper engine issues that were difficult
and I helped work on that were unsolved when time ran out. It included
fast paced game play and multiple levels with bosses. Great work.
- Eighth Place -
A Fast Paced game in which the player is made
to move around a dorm room, collecting full or empty beer cans.
The game is
time based, with a Drunk Meter that slowly runs out if no beer
is consumed. However, each beer drunk increases the Drunk Meter,
but simpultaniously affects the difficutly my modifying the player's
senses. The game ends when all the beers are drank, or the drunk
meter runs out.
One level with increasing difficutly
Realistic recreation of the Chapman University dorms
Detailed Scoring System
Target Audience: 18-24
Rated: 21 and over-no underage drinking!
Instructor review: This was a fun game that really
came together at the last minute. The change in controls once the
player had consumed too much beer were a lot of fun to watch. Great
work in programming by someone who was self described as a modeller.
The dorm room was a great virtual representation of an actual dorm
room at Chapman.